What the hell is Where Angels Cry?
When I was a kid, my mother would have to go teach, so she would sit me in her office with her surface, and I would play these shitty little point and click games that she would download. This is probably my favorite one that she downloaded for me. It's actually a series of two games, Where Angels Cry and Where Angels Cry: Tears of the Fallen. Since then I have found the games on Steam (for some reason they have been renamed "Untold Mystery Angel's Cry," which is terrible in many ways, but beggars can't be choosers). Anywho, I bought them on Steam and have all the achievements for the first game. Basically, you play as an investigator for the Catholic church in medieval times. No, don't ask me when specifically it is set. I have no idea. Also, you're investigating miracles and murders. None of that religious persecution crap. I am aware these are not very good games. They simply get nostalgia points for me. I also designed a little character for the mc because I can and I will. He's not really shown in the first game, and in the second it is revealed that they gave him a basic white man model, so I elected to ignore that. More on that later.
Where Angels Cry: The First Game
The first game you travel to a monastery in the mountains where a monk has gone missing, and the angel statue in front of the monastery has begin weeping tears of blood. You pose as another monk sent to replace the missing man, but you're really an investigator sent to figure out what happened to him and what the cause of the mysterious bloody tears is. You do not acutally get to know why the statue started crying. The implication is there, but it is never stated explicitly. Also I am very much going to spoil the game here, but I doubt you care. I am like the only person who cares about this game.
The main aspects of the gameplay are find random ass objects in every scene, complete mildly challenging if not repetitive puzzles, and do your chores around the monastery so as to not arouse suspicion. It is not incredibly engaging, but as a kid I LIVED for these types of games. Now, I find them a calming experience and like to play them when I need a casual gaming experience. I have like seven hours logged of the first game. You can complete it in under an hour if you want. There's an achievement for that, and I have it.
After finding a secret chamber under the weeping statue, you find the ghost of the missing monk, John I think, and he informs you that the monk in charge of the monastery, Pakal (I think?), has killed him to prevent him exposing Pakal for something. The ghost does not acutally tell us what the secret is. You have to figure that out on your own. The next day you make an ally in Bertold, a templar knight who has been informed of your mission and is here to help. That night, you and Bertold find a speartip, which you believe is the one that stabbed Jesus after the crucifixion (yeah I know. This is a weird game). You hide the speartip and make it to the nearby village, where Pakal is, and after solving a shit-ton of puzzles, you find out he has (somehow) kidnapped a fucking angel and plans to sacrifice her (? Him? Them? Them.) to the devil. The angel tells you that their vessel is not truly them and that you should stab them to set them free, and to do that, you use the speartip. Then the chamber collapses and the game ends. I'm guessing that the angel's distress made the statue cry, but it's never really explained.
Where Angels Cry: Tears of the Fallen
This time, you have to go to Spain (maybe. I'm pretty sure.) to figure out what the fresh fuck Inquisitor Augustine has gotten up to. Basically, that bitch is crazy, and he's trying to fucking murder people. Like you show up, and immediately get into a swordfight with him. He's that unhinged. He's also trying to kill everyone. The wolf witch, her daughter, the sheriff, their child, Brother Ramon, who was simply trying to make soup, and the main character are all the objects of his anger. This game I have not played as much, and I'm doing this from memory, so this will be vague.
This plays much like the last game, except you can tell they had a bigger budget. This did not, however, improve the game I think. Instead, it might have made it worse? The art is definately more detailed, but they do this thing where when people talk the image warps around their mouths to make it look like they're talking, which frankly results in a terrifying experience. I hate it. There are also significantly more places to find random ass objects as well as significantly more random ass objects. Furthermore, the ways you have to use said objects is so unhinged. Why am I tying a piece of cloth to a broom handle, dipping it in honey, and poking it down a well to get something out of the well? How in the fresh hell was I supposed to figure that out without the hints button. I barely got it with the hints button.
Basically, there was some weird prophecy about the sheriff, his wife, and Augustine where they were supposed to save the village or something, but unfortunately for everyone, Augustine got jealous and eventually lost his shit. Guy went fucking crazy. The whole game is you trying to save everyone while Augustine fucks up more shit in the background. Eventually you catch up with him though (after throwing an active beehive at him) and swordfight him again in his weird underground lair. I don't know where these people are getting their lairs. WHERE are the local stonemasons and carpenters that you hired to work on this? Do they have access to your secret lair? Are they sworn to secrecy? Did you kill them? I don't know. After losing the fight, he pulls a lever and the whole kit and kaboodle comes crashing down and you barely make it out alive. He does not.

Yes, I Redesigned the MC
I decided that I wanted him to be more ethnically ambiguous (I have not decided where he is from), and I liked how the brown tone worked for his color palette. I also named him Isaias because I couldn't keep calling him "that character I designed for that shitty point and click game I loved as a kid," so that is how I shall be referring to him henceforth.